Aliz and I went to check out Pirats. This is “instability”, an interactive piece by Selavy Oh. The Slurl is.. this.…well…that gets you to Oberons platform…see below…and you can tp from there.
This is by Oberon Onmura…
and this piece is by Comet Morigi…..
Full Marks on a couple of points…practically, first. 100% full marks for signage. Easy to navigate I wish, wish, wish, people would learn how to make seeing art this easy instead of banging into walls trying to find stairs etc. in Galleries designed by stupid people.
Full marks also because it is all OPISL art (only possible in second life)…:))
Hyperformalism, however, is exactly the sort of “branding” that drives me nuts, (see previous posts)..and… although I can agree to a certain extent with a statement I heard once…(something like)…that anything that sets out to be art is gonna fail…..I would also wonder that anything that sets out to avoid being art is in trouble too.
What am I talking about?
Well, the purity of the prim, where no textures are applied, is a strict parameter which can work very well…. but I am minded of my previous post about mistakes and I wonder if a piece is perfect, because it is basically pure script (which tolerates no mistake)…isn’t it just an intellectual piece of machine function??
Now, because you can interact with Selavy’s piece…that gives it an infinite range of possibilities…. but the other two pieces made me wonder. These are just functions …like watching my car engine turn over….(not, dear reader that I have ever done that)…. and, well, why?
Is there any aesthetic in ‘non-aesthetic’ art, or, more interestingly, is there any point??